AI Insights · Timothy · July 2021
Top 5 High Fantasy Games in Italy Q2 2021
Discover the performance of the top 5 high fantasy games on a unified platform in Italy during Q2 2021, featuring insights on their weekly downloads, revenue, and active users.
During the second quarter of 2021, high fantasy games continued to captivate Italian audiences. Here, we delve into the performance of the top 5 high fantasy games on a unified platform, with data sourced from Sensor Tower.
Coin Master from Moon Active saw weekly revenue fluctuate between $350K and $430K, peaking at $429K during the week of May 3. Weekly downloads showed a downward trend, starting at approximately 25K in late March and dropping to around 11K by late June, with a slight rebound to 15K in the final week. Active users remained relatively stable, hovering around 280K, with minor fluctuations throughout the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games exhibited a varied revenue trend, ranging from $126K to $207K, peaking in the week of May 10. Weekly downloads experienced a significant decline from 4.8K at the start of the quarter to just over 1.5K by the end. Despite this, the game maintained a steady active user base, averaging around 51K.
Clash of Clans, developed by Supercell, experienced notable revenue peaks, with a high of $283K in mid-April. Weekly downloads saw a peak of 22K during the same period, while active users remained robust, consistently exceeding 1.3M and reaching up to 1.8M by the end of May.
Clash Royale, also from Supercell, demonstrated a strong revenue performance, peaking at $215K in the first week of June. Downloads increased steadily, starting at 20K and reaching nearly 43K by early June. Active users displayed impressive growth, starting at 1.2M and surging to 3M by the end of the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM showed a consistent revenue trend, with weekly figures ranging from $60K to $85K. Downloads were relatively stable, starting at 8K and ending the quarter at approximately 12K. The active user base remained steady, averaging around 33K, with a slight increase to almost 40K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.